Bleeding Edge Wiki
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Tag: Visual edit
 
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* Two trigger-activated flame walls, one underneath each walkway activated by a button atop said respective walkway, active for several seconds before placed on a cooldown, similar in behavior to the fire traps in [[Skygarden]] but with the damage output of the electric barriers in [[Aqueducts]]
 
* Two trigger-activated flame walls, one underneath each walkway activated by a button atop said respective walkway, active for several seconds before placed on a cooldown, similar in behavior to the fire traps in [[Skygarden]] but with the damage output of the electric barriers in [[Aqueducts]]
 
Power-ups include:
 
Power-ups include:
* Damage boost (x5)
+
* Damage boost (x3)
   
 
{{Maps}}
 
{{Maps}}

Latest revision as of 00:23, 17 July 2020

Hydrocore is a map featured in Bleeding Edge. It was the first post-launch map added to the game on May 20, 2020. It takes places in "a hazardous hydro-powered generator" and is designed to encourage more intense combat encounters.

Notable features and environmental hazards include:

  • A more compact, almost bowl-like design compared to other maps - developers openly referred to it as the "first compact map"
  • A central waterway at ground level that cuts horizontally across the center of the map between objectives A and C at the ends, along which objective B slowly floats back and forth (similar to the floating objectives in Aqueducts)
  • Two elevated walkways that pass above the water channel, one of which has tunnels that connect down to the waterway
  • Two trigger-activated flame walls, one underneath each walkway activated by a button atop said respective walkway, active for several seconds before placed on a cooldown, similar in behavior to the fire traps in Skygarden but with the damage output of the electric barriers in Aqueducts

Power-ups include:

  • Damage boost (x3)