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Daemon (pronounced DAY-mon, similar to his real name, not "demon") is a Fighter featured in Bleeding Edge. A self-styled urban ninja out of New York City with an eye for art, a mind for code and a spirit of gold, he is the founder and de facto leader of the "Bleeding Edge" gang and is responsible for the Skeleton Key incident that released vast stores of corporate data and cybernetic schematics onto the black market. After releasing the Skeleton Key as an act of revenge, he formed the Bleeding Edge as atonement, with a desire to make the world a better place and to provide home, support and sanctuary to those like him. To him, Bleeding Edge is family, and he personally helps to foster that sentiment among its members, many of whom he personally recruited.

Generally speaking, Daemon is the game's mascot and, to a certain degree, its protagonist. The Bleeding Edge gang's logo - the stylized clenched fist - is his personal creation.


Life packs punches. And native New Yorker Damon John Banks took a lot of hits.

Raised alone by a loving and artistic mom, Damon’s childhood would abandon him, when his mother died from corporate complications.

Under the new name Daemon, graffiti would be his guide, while the system would relentlessly oppose him. But the fight would give him purpose. He would become a gifted coder, a master of martial arts, and would seek redemption against a system and corporate society that failed him.

He would form a gang of digital misfits called the Bleeding Edge, and unleash the biggest corporate data breach in history.

He had his taste of revenge, and now seeks redemption, as he builds an army of the augmented amidst the underworld fighting circuits.


Basic Abilities[]

Name Description
Graffiti Blade <Attack> * 4

Slice through your enemies with speed and finesse.

Daemon's basic attack combo. A six-strike sequence spread across four attacks.

Evade <Evade> + Move

Dodge out of harm’s way. Costs stamina.

Daemon has three stamina charges.

Parry <Evade> (While still)

Deflects an enemy's attack when well-timed.

Parry costs no stamina to perform. Press the Evade button while standing still to Parry an incoming melee attack.

Wall Jump <Jump> (In air, near wall)

Boost off walls for extra height. Costs stamina.

The Wall Jump can be performed off of any physical wall, including temporary walls such as ZeroCool's Firewall. Daemon can only Wall Jump once before landing; he cannot chain Wall Jumps in a single jump.


Image Name Description Cooldown
Surge forward quickly. Press <Attack> while Shifting to exit with a powerful spin attack.

Daemon can turn slightly while Shifting. He can end the Shift early by pressing <Attack> to perform the two-hit AoE Shift Strike. The cooldown begins when the Shift ends, with or without the Shift Strike.

10 sec
Enter stealth for a short time. While stealthed, press <Special 2> again to sleep an enemy. Stealth is broken if hit, attacking or mounting.

Daemon is untargetable during Stealth. Sleep applies to a single target, rendering them immobile and inactive for a few seconds (they will wake up if damaged). Daemon breaks Stealth when the ability's timer runs out, after using Sleep, or if he attacks, takes any damage or mounts his hoverboard. Shift does not break Stealth, but Shift Strike does. The first attack performed out of Stealth does increased damage. The cooldown begins the moment Stealth ends. The stealth is not perfect: keen eyes can pick out Daemon's shadow and a slight visual warbling effect.

18 sec
Slow enemies, and drain their health over time.

Daemon throws a single shuriken projectile. By default, Daemon carries three shurikens at a time, and each shuriken recharges after use. When a shuriken hits an enemy, it applies a slow and a damage-over-time effect. The slow does not stack if multiple shurikens connect.

12 sec


Image Name Description Cooldowns
Death Mark.png Death Mark Grants extra damage against your marked target. If you kill them, you can cast this again, within 5s, for free.

When activated, Daemon's currently targeted opponent will be marked for death with an icon for 5 seconds and receive increased damage; Daemon also receives a speed boost during the duration. Daemon must score the killing blow on the marked target for the super to refresh.

CD: 1:58
Shadow Strike.png Shadow Strike Dash between nearby enemy fighters, rapidly striking them for a percentage of their max life as damage.

When activated, Daemon stops moving and creates a static AoE around himself for a few seconds that deals considerable damage to any and all enemies in range. Daemon is invincible and untargetable for the duration of the attack. Damage concentration is inversely proportional to the number of affected targets: the more targets getting hit, the less overall damage each target suffers, and vice versa.

CD: 1:38


Full article: Mods

After EffectsWylin OutBracedAero DCripplerClingerFlyerOver DosedGhostin'Slickin'Trickin'VictimizeMan HuntBomb ItHaltingSharpened BladeFreeloaderBeefed UpFull TiltClippin'

General Strategy[]

"A stealthy, precision fighter with high damage and good escape capabilities."

Daemon is a striker, a burst-damage assassin, with lightning-quick moves and a number of sneaky tricks that let him excel at taking out targets of opportunity quickly. During fights, he prefers a hit-and-run style, to strike from the shadows in an ambush: size up the enemy team to determine who the best targets are, get in, defeat a high-value target (typically a support or another damage dealer, rarely a tank), and get out as quickly as he arrived. Success as Daemon hinges on knowing how to pick his fights, getting value from his crowd control, and knowing and mastering the delicate balance of how and when best to either dive in or back out. Knowing what an enemy is capable of helps determine who to put pressure on and when to use his skills for defense.

Daemon's Graffiti Blade - outside of being a tool of art - is his bread and butter for much of an encounter, cutting his enemies down to size with great damage, speed and style. He wants to be sure his blade strikes true, so he should be aware of the enemy's capabilities to avoid swinging at air. Shift Strike - performed out of his gap-closing (or expanding) Shift dash - is his single hardest-hitting move, moreso when performed out of Stealth, letting him pile damage quickly onto his target(s). Stealth is what allows him to quietly slip in and out of a fight, going "ghost style" and giving him the freedom to move and to either get the drop on an opponent or slip away in the chaos if he needs to regroup; any attack he does out of Stealth deals bonus sneak attack damage, making Stealth even more versatile. If he identifies a secondary target who would be best served not getting involved in a fight (or, really, anyone not on his team in general), he can ambush them from Stealth with Sleep, taking them out of action for a few seconds as long as no one wakes them up in the chaos. Sleep is crucial to get a handle on, as it helps Daemon and his team play the numbers game better than the enemy: Sleep one target, then attack someone else - or attack the sleeping target if he can more fully isolate them from their team. If a target attempts to flee, Shift with Shift Strike helps the urban ninja chase down his quarry. As well, a well-placed Shuriken can slow the target down and maybe even finish them off if they're weak enough; unloading the throwing stars provides good burst damage at range, but since the slow does not stack, spacing Shurikens out will get the most value out of the slow, letting him more effectively run down his foe. Both of Daemon's supers are capable means of piling on damage: Death Mark if you want to more quickly focus down a single target and use it again in immediate sequence if it resets, or Shadow Strike for immediate AoE damage and area denial, especially if comboed with other AoE abilities that ensure it reaches its full potential or as a strong defensive panic button.

Despite his damage output, Daemon tends to have trouble when facing superior numbers or a beefy opponent like a tank without backup. Fortunately, between his high stamina, Wall Jump, Shift (especially when short on stamina), Stealth/Sleep and Shurikens (and even a Shadow Strike as a desperation super), he is very slippery and difficult to pin down, so he should always have an escape route planned if he needs to bug out. Wall Jump in particular is great value for a stamina charge, as in the right place, it lets him break away from pursuers and slip out of sight more quickly than general ground movement would.